Lost Birds

One tap. One bird. Then a flock.

Fly through the gaps between spires. Every lost bird you reach joins you — and every bird flying with you is one more mistake you are allowed to make.

The one rule

Your flock is your lives.

Fly alone and a single spire ends the run. Reach a stranded bird and it falls in behind you: your score now climbs faster, and the next crash costs the bird at the back instead of the run.

That is the whole game. It means the greedy line — the detour, the tight gap, the bird you probably shouldn't go for — is also the high-scoring line, and every mistake takes away something you went out of your way to save.

Rescue

Reach a lost bird and it joins the tail of your flock.

Multiply

A longer flock scores faster. Streaks stack on top.

Survive

A crash scatters the bird at the back — not you. Unless you're alone.

In flight

Lost Birds's home screen, showing lives, feathers and the play button
A flock of birds threading the gap between two spires at dusk
The run-over screen showing a new best score

What's in it

Twelve places

Waking hills, sunscorch, still water, ice shelf, broken sea, rainwood, snowfall, emberfall, owlwood and more — each with its own sky, ground and sound.

A journey with a map

Every run is a leg between two landmarks. Twenty-six to reach, and a map that remembers each one you have landed at.

Daily missions

A fresh set every day, each one a reason to fly differently from the way you usually do.

Three leaderboards

Best run, furthest landmark, and every point you have ever scored. You are on them from your first run — signing in only keeps your place if you change phone.

Achievements

Six of them, through Google Play Games, for the flocks and the centuries.

Plays offline

Signing in is optional. No account, no network, no permissions — the whole game still works.

Free. No ads during play.

Rewarded ads are always yours to decline — lives refill on their own either way. There are no banners and nothing interrupts a run.